The Unmaking (2014 – Kindle – Unity3D)

Summary: Amazon wanted to use their cloud-rendering technology to show that high-end games with next-gen graphics could run on even the lowest end Kindle Fire devices.  We made The Unmaking, a siege defense game that captures the emotional feel of the battle of Helm’s Deep and translates it into gameplay.

  • Platform: Kindle Fire
  • Engine: Unity 4
  • Goals: Make a mobile game highlighting AppStream cloud rendering technology.
  • Date: 2014
  • Production Schedule: ~1 year
  • Team Size: ~25
  • Roles: Design lead, with a fair bit of gameplay engineering when needed.

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