Summary: Amazon wanted to use their cloud-rendering technology to show that high-end games with next-gen graphics could run on even the lowest end Kindle Fire devices. We made The Unmaking, a siege defense game that captures the emotional feel of the battle of Helm’s Deep and translates it into gameplay.
- Platform: Kindle Fire
- Engine: Unity 4
- Goals: Make a mobile game highlighting AppStream cloud rendering technology.
- Date: 2014
- Production Schedule: ~1 year
- Team Size: ~25
- Roles: Design lead, with a fair bit of gameplay engineering when needed.