Table-Top Storytelling

Long before I was a professional game designer, I was running table-top role-playing games, primarily Mage: The Ascension. I love running mage. I love the flexibility and the stories. I love making challenges with no solution in my and watching my friends figure out solutions I never would have. I love making characters on the spot such that striking up a conversation with a Wallgreens clerk in one of my games will be just as interesting conversation as some named character I’ve been planning for weeks. I love all of it.

When I get just a wee bit more time I’m going to update this page with a full list of all the campaigns I’ve run, mostly because I never want to forget them.

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