I’ve been designing games in some way since I was very little, but only began pursuingĀ game design as a career in 2009 when I attended Carnegie Mellon’s Entertainment Technology Center. Since then I’ve had the pleasure of working on a wide variety of projects, from self-published iOS games to larger productions at Microsoft and Amazon. I’m primarily a systems and combat designer specializing in PvP pschology, but I’ve enjoyed tackling a wide range of challenges across a many different genres, platforms, and styles of play.